GameCategoryDataManager

Constructors

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constructor()

Properties

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protected val dataAccess: DataAccess
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Functions

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open fun getKoin(): Koin
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open override fun initData(loadedId: Int?, payload: Map<String, Any?>): Map<String, Any?>
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fun loadData(id: Int?, block: DataLoaderBuilder.() -> Unit): Map<String, Any?>
private fun loadData(loadedId: Int?): Map<String, Any?>
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private fun processSave(formResultData: FormResultData, loadedId: Int?): FormActionResult
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internal fun setupFormReferences(errorManager: ErrorManager)